﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace QuantumQuest
{
    public static class QQGlobal
    {
        private static double _framerateSeconds = 60.0;
        private static bool _debug = true;
        private static int _numLevels = 20;
        private static string _debugText = "Default Debug Text.";
        private static int _levelZ = 0;
        private static int _hudZ = 1;
        
        public static List<string> DebugTextList = new List<string>();

        public static string DebugText
        {
            get
            {
                return _debugText;
            }
            set
            {
                _debugText = value;
            }

        }
        public static int LevelZ
        {
            get
            {
                return _levelZ;
            }
        }
        public static int HUDZ
        {
            get
            {
                return _hudZ;
            }
        }
        public static double FramerateSeconds
        {
            get
            {
                return _framerateSeconds;
            }
            set
            {
                _framerateSeconds = value;
            }
        }
        public static bool Debug
        {
            get
            {
                return _debug;
            }
            set
            {
                _debug = value;
            }
        }
        public static int NumLevels
        {
            get
            {
                return _numLevels;
            }
            set
            {
                _numLevels = value;
            }
        }

    }
}
